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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
AtariST

Highway Patrol II

Highway Patrol II
GenreAction Strategy
DeveloperMicroids
PublisherMicroids
Released1989
Rating
Graphics:6.5
Sound:7.5
Gameplay:6.5
Overall:7.0
Reviewed byndial
You're in hot pursuit. It's the ultimate chase as you take your turbocharged squad car onto the desert roads and beyond to catch the fastest desperadoes on four wheels. Highway Patrol II was a nicely polished high speed pseudo-3D action-driving simulator, with pretty good graphics and sound but lacking of innovation and durability due to its repetitive gameplay. The game was released only on the Commodore Amiga, Atari ST, and PC (DOS) computers. Worth a blast, but with smoother scrolling and perhaps an in-game map it would be worth buying back then.
 
Review
Highway Patrol IISTORY / GAMEPLAY
Comfortably seated at the HQ office in Arizona (US), you consult your file to choose the criminal to arrive. Some of them are ace drivers, others are sober brutes. The first level will oppose you to criminals who are not too violent, and will stop their vehicle as soon as you are behind them and they hear your siren. The higher the level, the hardest to make them comply to your calls. Finally, to get the highest bonus you will have to face a real killer who will not hesitate to open fire, and the only way to stop him, will be to do the same but aiming at the tires. Also, several events will take place throughout your mission, such as flat tires, gas breakdowns, engine overheating, collision accidents. In case of a flat tire, you have only one spare tire. However, when you pass by a gas station, you will have the possibility (if not looted already) to repair and to fill up with gas. Once you find a criminal in your way, you can press S to switch on your siren, or even press T to pull out your gun and shoot at the tires.
Gameplay is rather tricky though. This is mainly because, in order to find a criminal car, you must locate it based to the coordinates (depicted at the top left) in relation to the coordinates of the suspect car. The map of the landscape is huge and full of lots of little interconnected roads, so constant monitoring of the supplied map is a necessity and you have to keep track of where you are. But if you manage to master this way of gameplay offered in Highway Patrol II, then everything will become easier.

GRAPHICS / SOUND:
The graphics are fine on the Atari ST version, especially the car cockpit is awesome, but limited to 16 colors only. The camera sets you inside the car's dashboard (which is greatly detailed and feels like a sports car)! All car indicators are presented in a realistic animated way, even steering the wheel with the driver’s hands look great! The interior though, doesn’t have this digitized feeling as with the Test Drive series, rather than a cell-shaded approach, but still look gorgeous. Backgrounds are nicely drawn, with lovely graduated horizon gives a wonderful feeling of distance. Unfortunately, as also with the Amiga version, there's only the same landscapes to see over and over again (which is getting really boring), while scrolling feels terribly jerky due to low frame-rates considering the limitations of the 68000 CPU to move such pseudo-3D graphics, which apparently makes handling a real pain most of the time.
The game's sound is ok here, with engine throttles, car crashes, screaming brakes effects and the sound of your bullets striking opposing cars, but not sampled here.
 
Screenshots
  • Highway Patrol II
  • Highway Patrol II
  • Highway Patrol II
 
Comparable platforms



61 colors
Commodore Amiga OCS/ECS



28 colors
Atari ST



16 colors
PC MS-DOS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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